Computing
YEAR 7 |
Scratch Programming |
Variables in programming |
Inputs/process/output in programming |
Recalling and combining variables |
Using operators to find high/low numbers |
Using operators to compare values |
Sequence in programs |
Using inputs to sense objects in gameplay |
Writing pseudocode |
YEAR 8 |
Scratch Programming |
Setting up the environment(background editing) |
Programming separate sprites |
Identifying inputs |
Identifying processes |
Identifying outputs |
Identifying/working with variables |
Writing pseudocode |
Writing flowcharts |
Using an IF statement |
Use a wait command |
Use a loop |
Use a sensor command |
Use a forever loop |
Working with operators |
Designing a game |
YEAR 9 |
Python Programming |
Different inputs |
Different data types |
String manipulation |
Selection |
Sequence |
Operators to compare inputs |
Problem solving with maths/operators |
Yr 9 Teaching and assessment: Students will follow instructions through live/recorded Team sessions and practice different programming techniques. Once a section has been completed, students will be assessed on that area. Assessments are carried out on Quizizz and are time controlled.
YEAR 10/11 |
GCSE Computing |
Pupils will follow their coursework J227/J276 Specification |
Yr 10 & 11 Teaching and Assessment:
Students will receive work from Mr Dallimore lesson by lesson.
Every other lesson will be a revision lesson (students will also receive this from Mr D).
Some lessons will be live/recorded, depending on content.
Once a unit has been completed, students will be assessed on that area. Assessments are carried out on Quizizz and are time controlled and open-ended questions (no multiple choice) to prevent cheating or guessing.