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Computing

YEAR 7

Scratch Programming
Variables in programming
Inputs/process/output in programming
Recalling and combining variables
Using operators to find high/low numbers 
Using operators to compare values
Sequence in programs
Using inputs to sense objects in gameplay
Writing pseudocode

YEAR 8

Scratch Programming
Setting up the environment(background editing)
Programming separate sprites
Identifying inputs
Identifying processes
Identifying outputs
Identifying/working with variables
Writing pseudocode
Writing flowcharts
Using an IF statement
Use a wait command
Use a loop
Use a sensor command
Use a forever loop
Working with operators
Designing a game

YEAR 9

Python Programming
Different inputs
Different data types
String manipulation
Selection
Sequence
Operators to compare inputs
Problem solving with maths/operators

Yr 9 Teaching and assessment: Students will follow instructions through live/recorded Team sessions and practice different programming techniques. Once a section has been completed, students will be assessed on that area.  Assessments are carried out on Quizizz and are time controlled.

YEAR 10/11

GCSE Computing
Pupils will follow their coursework J227/J276 Specification

Yr 10 & 11 Teaching and Assessment: 

Students will receive work from Mr Dallimore lesson by lesson.

Every other lesson will be a revision lesson (students will also receive this from Mr D).

Some lessons will be live/recorded, depending on content.

Once a unit has been completed, students will be assessed on that area. Assessments are carried out on Quizizz and are time controlled and open-ended questions (no multiple choice) to prevent cheating or guessing.